AI Insights · Timothy · July 2025
Top 5 iOS Card Battler Apps in the US - Q2 2025 Performance
Explore the performance of the top 5 Card Battler apps on iOS in the US during Q2 2025, including trends in downloads, revenue, and active users.
In Q2 2025, the top five Card Battler apps on iOS in the United States showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each app's performance based on data from Sensor Tower.
Pokémon TCG Pocket by The Pokemon Company saw a fluctuating revenue pattern, peaking at about $7.1M in late April and experiencing a dip to around $1.4M by mid-June. Weekly downloads initially decreased but rebounded in late June, reaching approximately 123K. Active users showed a gradual decline from 2.8M to around 2.2M by the end of the quarter.
Magic: The Gathering Arena from Wizards of the Coast experienced a significant boost in revenue, particularly in June, with a peak of about $706K. Downloads also increased, reaching a high of 18.4K in mid-June. The app's active user base rose from 179K to approximately 181K by the quarter's end.
Topps® BUNT® MLB Card Trader showed a steady increase in revenue, peaking at $352K in mid-May. Weekly downloads remained relatively low but saw a slight increase in early June, reaching 2.5K. Active users grew notably, peaking at 16.3K in early June.
MARVEL SNAP by Second Dinner Studios Inc. exhibited a revenue peak of $440K in early May, followed by a decline to approximately $115K by the end of June. Downloads showed a significant surge in early June, hitting 12.6K, while active users remained fairly stable, hovering around 238K.
WWE SuperCard - Wrestling Game published by 2K, reached a revenue high of $245K in mid-April but declined to around $76K by the end of June. Downloads saw a peak of 3.7K in mid-April. The active user count remained relatively steady, closing the quarter at about 30.5K.
For more detailed insights and trends, visit Sensor Tower.